Some captures of the final in-game versions of the Hextech and Chemtech 2022 dragon pits, as well as the fog zones! I was primarily responsible for modeling + texturing, with help from Minoh Kim and Phillip Zhang!
The cloudy haze effect is created with a combination of VFX plumes, as well as 2D shader effects on the texture.
Concept: Justin Albers
https://www.artstation.com/jalbers
Art Lead / Texture: Minoh Kim
https://www.artstation.com/minoh_kim
Texture: Phillip Zhang
https://www.artstation.com/phillipzhang
VFX: Rubén Luna de San Macario
https://www.artstation.com/srrubfish